By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. In this guide, youll be shown what division templates are best, supported by actual calculations. (Taking into account the minimum-of-1, the result is 1.84). In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. See, PDXCON The actual amount is a random value up to that portion (i.e. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. The enemy side's average division air attack is . Jump to navigation Jump to . Air wings can be assigned to various missions. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. . Scout planes can only contribute up to 20-30% of intel in a given area. I take it it destroys factories, but how does it affect other players more than the AI? This page was last edited on 13 October 2022, at 14:57. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? Overwhelming firepower (Overwhelming Firepower). The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. They can perform Air Superiority and Interception air missions. Use the attrition graph to determine how much reliability your variant equipment needs. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. tacticals & modded aircraft. It may be advisable to put air wings on standby during such conditions. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. the night *cas* bombing modifier is -90%. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. 1.4K. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. You will consume fuel and increase the risk of air accidents while running pilot exercises. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . 3. Air wings are a group of planes forming an air unit attached to an air base. From Hearts of Iron 4 Wiki. from air doctrines) only for that mission type get applied to the wing for that mission. supposedly this was fixed in v1.9.1 in an. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Available for: All planes, except rocket interceptors, transport planes and scout planes. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. In this section, well list the most-used types. strategic, tactical, CAS, NAV ? So a compromise between those effects is 20-30 CW. Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. support artillery specifically is stupid cost effective. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. Close Air Support. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. For an effective bombing campaign, youll need at least 1000 of them, as the auto-repair of buildings can be too great to overcome. It may not display this or other websites correctly. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. Permanent link; Page information; Ad Space Strategic bomber. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. How so? Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Defending the Soviet Union from invasion? If you like it, I would very much appreciate if you'd follow me on Spotify. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. 90% -> 99%. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. Naval bombers en masse are ridiculous. You miss 'em when you don't have them, especially multiplayer. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. Redirect page. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. Lovenought 6 yr. ago. The bonus has a base value of +25%[3], scaled linearly by the number of planes actually in the battle compared to the maximum possible. bombing results are fairly noisy. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). Damage will reduce the capacity the base can hold until repaired. If yes, then what's the point in picking the day bombing branch unless you really. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. . Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. Their lower agility however means that they will struggle against regular fighters. Tactical bomber: Can be outfitted for any role, but is best used as CAS. Besides them being required for nukes, they're okay in masses, especially in the late game. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. The effective and hard cap that scout planes can contribute to intel are. AA inside divisions can reduce this penalty. Wings of 500 bomb the shit out of any zone. so night bombing is definitely the way to go. They remain banned on most competitive matches. The colors and interpretation of the colors is listed in the table below. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. All trademarks are property of their respective owners in the US and other countries. Another fun fact is that this is in global hours, but day/night is calculated in local hours. For this guide, I have created a combat width simulator. New comments cannot be posted and votes cannot be cast. No, they're worthless. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This detection percentage is modified by other variables. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. Cripple that economy. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). Create an account to follow your favorite communities and start taking part in conversations. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. Tanks have a high supply usage, logistics company reduces their supply usage significantly. Intel advantage + air superiority can go from 25% to 40% bonus. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? Read our Hearts of Iron 4 DLC guide. They can perform Port Strike and Naval Strike air missions. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. An air wing may be assigned up to one ace only. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. Very cost-effective way of killing the enemy navy. Port strike. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. Wings with this mission will participate in land combat throughout the strategic region. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? Medium tanks typically offer the best of both worlds. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. Some missions will always fly. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. All rights reserved. Is it worth building strategic bombers? In the . I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. The amount of intel that scout planes can contribute to the overall intel about a nation is capped. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. I've been told that you should use either CAS or Strats. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. Please see the. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. Available for: Fighter, Heavy Fighter, Jet Fighter. I love tac bombers. Strategic bomber: Destroys enemy buildings, e.g. Would you recommend to use 21 width tank divisions? Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. Especially important in Multiplayer where front lines have many units in them. Deals damage to enemy divisions on the ground. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions.
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