I should upgrade bank, runecraft and start magic training. Also, are certain monsters weaker to certain attack styles? Reduces the Earth Rune cost of Magic Spells by 5 when equipped as a Weapon. +15% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. you drop fragments for from griffins / pegasus. Each melee weapon has stats that favor one of the styles, and using the correct one will boost the player's accuracy substantially. Enemy Damage Reduction is decreased by flat -10%, Grants access to Slicing Maelstrom Archaic Spell. This is most noticeable on Greater Dragons; with the Elder Crown equipped, food use against these enemies drops dramatically. Grants access to Afflicted City. Rarely 2h is a good option, when you're training against things you tend to 1 hit frequently, the 2h will give you a higher chance to 1 hit them with it's larger accuracy and strength bonus, and the longer delay between attacks is mitigated by the game finding a new target. It is one of three skills (along with Hitpoints and Prayer) that is always used when determining a player or monster's Combat Level regardless of what combat style they are strongest with. Now is a great time to remedy that! This can make achieving idle-breakpoints much easier when your effective HP is 9 levels higher than it should be. This means that a monster respawning can be considered a guaranteed miss (or two). When you are Slowed or Frozen: +80 Maximum Hitpoints and +3% Damage Reduction. - This dungeon has a guide at Dragons Den/Guide, Ancient Plate Armor comes from the Volcanic Cave. +10% Lifesteal and -25% Auto Eat Efficiency. +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece. You fire an enormous fireball at the enemy dealing damage equal to 100% of your max hit. +50% bonus Slayer XP, +5% chance to receive double loot, +30% Slayer Area Effect Negation, +8% damage to Slayer Tasks, and +8% Slayer Coins per piece. +20 minimum damage when using Air Spells per piece, +20 minimum damage when using Water Spells per piece, +5 Minimum Damage when using any elemental spell per piece, +20 minimum damage when using Earth Spells per piece, +20 minimum damage when using Fire Spells per piece. Rune providing items provide 2x as many runes. Reduces the Fire Rune cost of Magic Spells by 5 when equipped as a Weapon. Attack Speed is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. Due to the slower attack speed and the relative difficulty of Fletching large amounts of bolts, you shouldn't use crossbows until you have the Dragon Crossbow or better. The area requires maximizing a different stat than DR. All of the monsters here will heal a% of their current HP every 2 attacks, which will massively hinder your DPS regardless of the setup. +6% Accuracy Rating when using Surge spells, +5% Accuracy Rating when using Archaic Spells that use Poison Runes, +5% Accuracy Rating when using Archaic Spells that use Infernal Runes, +5% Accuracy Rating when using Archaic Spells that use Lightning Runes, +10% Accuracy Rating when using Archaic Spells that use Poison Runes, +10% Accuracy Rating when using Archaic Spells that use Infernal Runes, +10% Accuracy Rating when using Archaic Spells that use Lightning Runes, +15% Accuracy Rating when using Archaic Spells that use Poison Runes, +15% Accuracy Rating when using Archaic Spells that use Infernal Runes, +15% Accuracy Rating when using Archaic Spells that use Lightning Runes, Apply Despair Curse to the Target on spawn or revive, +20% chance to apply Frostburn when attacking. Reduces the Calamity Rune cost of Magic Spells by 5 when equipped as a Weapon. Any monster, including bosses, save those from Unhallowed Wasteland or Dark Waters, can be chosen. kerberos ports. The major goal of this section is to find and equip Ancient Armor. When equipped with Meteorite Woodcutting Ring: +5% Woodcutting XP added as Firemaking XP. - This dungeon has a guide at Water God Dungeon/Guide. Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. Damage Reduction can be found on: For the end game, there are some Prayers and items that drop from Impending Darkness that affect enemies' DR: Auto Eat is an upgrade that automatically eats equipped food after a certain health threshold. The Defence skill increases the player's melee, ranged, and magic evasion rating. When equipped with Prats Hat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating. Items, pets, or effects that affect attack interval is described below. Note that it may be beneficial to complete the Master tier Slayer tasks required to unlock Slayer Gear Upgrade Kit (Master) before completing Into the Mist for the first time. I decided that the best information I could get would be by not being lazy and calculating the DPS myself. When equipped with Bob's Rake: +25% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting. +10% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often. There are two Magic attack styles: Magic and Defensive. Congratulations on completing Into the Mist! Well rounded and often best for non-combat skills, this can be used as the default. Defence is one of the seven Combat skills in Melvor Idle. The Infernal Cores dropped here can be used to upgrade and Ancient Claw into an Infernal Claw, a critical and powerful one-handed Melee weapon. +5 minimum damage when using Air Spells per piece, +5 minimum damage when using Water Spells per piece, +5 minimum damage when using Earth Spells per piece, +5 minimum damage when using Fire Spells per piece. Prepare to spend multiple days hunting for an item you'll never actually use! +75 Thieving Stealth when worn, until depleted. 2h has higher max hit (obv) but MUCH slower attack speed, which is not worth the trade-offs with speed and especially defense of 1h+shield. Grants access to the Meteor Shower Archaic Spell. //Melvor Idle Full Guide for Adventure Mode: How to idle dungeons +60% Smithing XP when worn, until depleted. Reflect dmg cannot kill an enemy nor provide XP). sszes Tmk . As melee armor requires Defence levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style. Elite and Master difficulty Tasks can be quite difficult, especially if using Auto Slayer, it may be more efficient to only do tasks when possible, and fight each enemy normally when the player can't be around. I havent trained magic yet because seeds are taking all my bank slots. They shouldn't have any affect, The following are the variables and calculation I used to conclude the highest DPS weapons for each attach style (Technically DPM, but just divide by 60 to get the DPS if you REALLY care), All numbers below are based on the Stab attack style with a Rune Scimitar, Damage Per Hit = Raw Max Hit * Raw Accuracy236 * 75% = 177 Damage Per Hit, Hits Per Minute = 60 / Attack Speed60 / 2.4 = 25 Hits Per Minute, Damage Per Minute = Hits Per Minute * Damage Per Hit25 * 177 = 4425 Damage Per Minute, Damage Per Minute % Worse than BIS = (MAX(Damage Per Minute) / Damage Per Minute) - 1(4695 / 4425) - 1 = 6.09% (comparing this value to the Sword, which had the highest DPM), I have the weapons ranked best to worst for their respective attack styles. The final dungeon of the base game of Melvor Idle also has a bunch of unique mechanics: Similar to Ahrenia, Bane requires you to fight him with the same combat style he is using. scimitar + shield is the best between good dps (scim is fastest type of 1h sword) and defense. Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. +400 Maximum Water Spell Dmg. We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Call Spell. Cannot be doubled. Reduces the Despair Rune cost of Magic Spells by 5 when equipped as a Weapon. As a rule of thumb, smithed weapon follow this style: When equipped with the Meteorite Warrior Ring: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus, When equipped with Frostspark Amulet and Frostspark Boots: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit, +15% Chance to apply Burn to Enemy in Combat, Apply Madness Curse to the Target on spawn or revive. It is impossible to use only one style throughout the game if you wish to complete all content. For Melee, use Smithing to wear and wield the highest level gear available. En del geografisk data p denna hemsida tillhandahlls av, Espaol - Latinoamrica (Spanska - Latinamerika), Portugus - Brasil (Portugisiska - Brasilien). Edit: 2 years later I get a wholesome award for this, thanks. This page has been accessed 357,763 times. Auto Eat Tier, along with Hitpoints and Damage Reduction controls what content is accessible without a chance of death. Reduces the Water Rune cost of Magic Spells by 5 when equipped as a Weapon. https://wiki.melvoridle.com/index.php?title=Equipment&oldid=60580, Passive: +10% Lifesteal,+100% Bleed lifesteal and -0.1s Attack Interval, Passive: -1 Prayer Point Cost for Prayers and +10% Chance To Preserve Prayer Points, Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP, -75 Stealth while Thieving, When you pickpocket a unique item gain flat gp equal to 0.5-3x its value, Quantity of logs produced by Woodcutting is doubled, -8% chance to receive Special Items from Fishing, +15% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails. This can be found on: Lifesteal heals the player for a portion of damage dealt, it does not deal extra damage. The Gold Emerald Ring increases all combat XP gained by 4%. Attack 4 times dealing 200 damage each. Magic benefits from both these and its own preservation bonuses. Sword, scimitar and two handed. +5% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. Equipment can be added from the bank screen. Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Wrath Spell. Which bonuses you pick and whether or not you want to swap courses often are up to you as which obstacles are "best" varies based on what you're doing and what your goals are, but the following table will list any obstacles with helpful combat bonuses: Preferably Diamond Luck Potion IV or Damage Reduction Potion IV. Cannot be doubled, +15% Chance to gain +1 additional resource in Crafting. TL;DR - If you're training Attack, use a Sword. slayer level 60 - highlands, Thanks guys, I'll farm this one to lvl up my fighting skill (im lvl 54). Avoidable. Beyond just stats, many pieces of equipment have passive effects that increase stats that don't directly make the player better in combat. window.__mirage2 = {petok:"_Oocu6PERH3XNWYMnTN2VDa5kAl8Qg5uGY_JMb3tDQ0-1800-0"}; The Superior Skillcape can be purchased from the store for 10,000,000 after the player reaches Level 120. Reduces the Fire Rune cost of Magic Spells by 4 when equipped as an Offhand. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails, +25% Chance to Double Items in Runecrafting, +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance), +100% chance to receive coal when burning logs in Firemaking, +1 minimum Bird Nest's recieved from Woodcutting, Rune providing items provide 4x as many runes, +25% Chance to Preserve Resources in Summoning, +15% Chance to preserve Summoning Charges, +10 Base Quantity for Summoning Tablet Creation, +5% Chance to Preserve Resources in Skills, +5% GP from all sources (Except Item Selling), -10% Chance to Preserve Resources in Skills. It can make the difference in literal days of grinding. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment, Prayer, or Potions, although accuracy rating is. Most players start combat with Melee as it does not require the overhead of Fletching Ammunition for Ranged or Runecrafting Runes for Magic. One item is consumed per Active Prayer whenever Prayer Points are used. Inherits all Skillcape perks. Training Defence increases the player's evasion ratings, which in turn lowers monsters' chance to hit when in combat. It is one of three skills (along with Hitpoints and Prayer) that is always used when determining a player or monster's Combat Level regardless of what combat style they are strongest with. Enemies have -5% Damage Reduction. This timer can be reduced with the following effects: Magic armor and weapons focus on 2 stats: Additionally, Magic also benefits from Rune Preservation Chance and Rune Cost Reduction. Thanks. For more information, please see our slayer level 60 - highlands, Thanks guys, I'll farm this one to lvl up my fighting skill (im lvl 54). Strength Strength increases your max hit with melee weapons. For melee early game the Ice Sword is a huge upgrade as soon as you hit 40 ATK, and it's pretty easy to get as a 10% drop from Ice Monsters, they only have 500hp and 70 ATK. Affliction is a special status effect applied by monsters that reduces your max HP. 1. testing. In the base game, only one item affects the Auto Eat threshold: Auto Eat Efficiency increases the amount of HP healed per piece of food eaten. Any equipment within the Combat Passive Slot will not reduce the rune cost of spells. Requires Level 99 in all Skills except Township to equip. This means that a given melee weapon will be most accurate when used in certain styles. Valve Corporation. Save the Diamonds for Diamond Luck IV Potions. I also did not do any calculations with the dagger because of how much worse it was in all offensive stats than the Sword (roughly half), even though it was slightly quicker (2.2 vs 2.4). +0.25% chance to locate a Meteorite in Astrology, +15% Auto Eat Efficiency and -10% Lifesteal, +5% Lifesteal and +5% Auto Eat Efficiency, +45 Stealth while Thieving, -25% Thieving Stun Interval, and -4% Damage Reduction, +15% Chance to gain +1 additional resource in Fishing. Therefore, it is 'simpler' to complete all 40 tasks while having only Perilous Peaks unlocked, as the only necessity is to meet the DR checkpoints of each monster. When to complete Master Slayer Tasks: Before or after ITM, https://wiki.melvoridle.com/index.php?title=Combat_Guide&oldid=60597, Pages with non-numeric formatnum arguments. For Slayer Cyclops paired with the same combat style tablets a safe bet. Doing these on task will increase your damage dealt to them from various buffs, namely Slayer Skillcape. It will only be inaccurate for Elite/Master Slayer tasks for players who have completed Impending Darkness Event and have purchased the . Reduces the Poison Rune cost of Magic Spells by 8 when equipped as a Weapon. Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this. Az oldal egyes trinformatikai adatait a, Espaol - Espaa (spanyolorszgi spanyol), Espaol - Latinoamrica (latin-amerikai spanyol). Elerine Spear, which you can get as a drop at the Elerine Battlegrounds of course as a chance drop from defeating the Elerine Warrior as a level 96 monster. It cannot be idled. damage determines your maximum potential damage on a successful hit. Damage Reduction, Hitpoints, and Auto Eat tier are all taken into account when considering how much damage the player can take before being able to die. Any other time the "New Task" button is pressed, the window will open again, and the player must pay a fee of, the Easy difficulty has a re-roll cost of. Manual Eating - It is very difficult to impossible to guarantee your safety in this event without careful manual eating and knowledge of each enemy's attacks. Closer to endgame, the choices become more situational. Damage is doubled if the enemy is poisoned. It is highly recommend to level all styles to not be in the position where you finished are almost ready to take on a dungeon that requires a specific combat style, and then have to level that skill from level 1 for 2 weeks. Best weapon/armor? discussion on Kongregate Cannot be doubled, +100% Chance to gain +1 additional resource in Herblore. Unlike the other two combat styles, Melee has separate skills for increasing Accuracy and Damage ( Attack and Strength respectively) instead of them being combined into a single skill. When equipped, these staves allow the casting of Nature's Call and Nature's Wrath respectively. Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. This guide will assume there are no self-imposed restrictions put upon the account, if you choose to restrict your character in some way, you have to figure out how to get around it. Comprehensive_Cat923 2 yr. ago For example, there is no benefit to using a Fire Battlestaff with Fire Wave if you are casting the spell with Smoke Runes, but there would be a benefit of using a Air Battlestaff with Fire Wave if you were also casting Surge II. This page has been accessed 751,959 times. Smithing armor can be upgraded () twice from the Bank, once with Silver Bars and the second time with Gold Bars. Enemies have -5% Damage Reduction. Crafting armor can be upgraded () once from the Bank, using more of the raw Dragonhide. There is a very high chance this includes you. Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. Magic Curses can be used without a Magic weapon, +10% chance to receive Charcoal per burn in Firemaking. Only works on Ores. +100% chance to successfully Cook an item. Additionally, hidden levels allow the formulas to calculate stats beyond the level cap. Passive: Reflects up to 25% of damage dealt to you (Reflect dmg cannot activate more than once per enemy turn. +15% Magic Damage Bonus from Equipment and +25% Summoning Maximum Hit. One item is consumed whenever Runes are used. Dealing more damage and taking less damage from the most common enemies in the game is fantastic. But swords are best for defense and attack, scimitar for strength. Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. When equipped with Relentless Fury Ring: +15% chance to increase the length of stuns inflicted by 1 turn and +5% chance to ignore Stuns and Freezes. Enemy Damage Reduction is decreased by flat -10%. Magic - Melvor Idle Melee leveling is split across 3 different skills, Attack, Strength, and Defence. Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. Scim is better dps.End game you want the dragon and then ancient claw as the best weapons. It is given as seconds per attack, so a lower number is better. If you value the defensive bonuses of a shield, it would be wise to use the Sword instead of the 2H Sword when training Defense. Slayer Area Effect Negation reduces the effect of Slayer Area debuffs when fighting in one of these areas. +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece. Great for Expansion dungeons, deal more damage, take damage slightly less often! Something else drops instead of Gold Topaz Ring, 1% chance to receive +69 Coal when completing a dungeon, -3% Chance to Preserve Resources in Skills, +20% chance to apply Poison when hitting with an attack, +20% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn), +20% chance to inflict a bleed that does 100% of the attack's damage to attackers when hit, +15% chance to stun when hitting with a Melee attack (once per turn), +2% chance to receive an Ash drop while Woodcutting, +1 Flat Melee Strength Bonus per 0.1s Attack Interval. 5% * 300 = +15% Lifesteal), +5% Magic Max Hit. This article is about the Magic skill. +5% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. You create ghostly tendrils that lash out at the enemy dealing damage equal to 100% of your max hit 4 times over 1.8s. If you do not feel comfortable learning how to do manual slayer, feel free to Auto-slay Perilous Peaks. These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter. +20% minimum GP from Thieving. Melvor Idle. When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times). Reduces the Calamity Rune cost of Magic Spells by 5 when equipped as a Weapon. Hi guys, which weapon is best for training these 3 stats? Master Melvor's many RuneScape-style skills with just a click or a tap.Melvor Idle is a feature-rich, idle/incremental game combining a . Grants access to the Meteor Shower Archaic Spell. Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. And finally, using Combat Simulator and Can I Idle should be your guide over anything printed here. slayer level 60 - highlands, Thanks guys, I'll farm this one to lvl up my fighting skill (im lvl 54). For details on how Evasion Rating is calculated, refer to the Evasion Rating section on the Combat page. //]]> The game will take a very long time to complete, so anything you can do to make it more fun for YOU is hugely recommended; using a weapon that you personally think is cool or useful, or not using an item because the grind isn't fun is perfectly acceptable and makes the game more interesting! Alternatively: For dungeons, preferably Dragon and the best combat style Tablet available, Minotaur, Centaur, or Witch. Curses may be used at the same time as Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks. Arrows can also be acquired though Slayer Resupply. Completing 40 Master tasks can take anywhere from 20-80+ hours (with a probable average of about 40hours), depending on your setup, luck with task length, or efficiency/luck in re-rolling for short tasks on the fastest to kill monster. Obtaining Prayer Points is the main ingredient here, this can take time and effort, but is rewarding. Valve Corporation. Enemies have -5% Damage Reduction. The main Combat page has details on the specifics of the max hit, accuracy, and evasion equations the game uses to calculate your stats. Each non-Wind spell also has the option of using Combination Runes. Reduces the Air Rune cost of Magic Spells by 3 when equipped as a Weapon. Avoidable. Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. On a hit, has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Reduces the Body Rune cost of Magic Spells by 1 when equipped as an Off-hand. Elerine Spear, which you can get as a drop at the Elerine Battlegrounds of course as a chance drop from defeating the Elerine Warrior as a level 96 monster. The other aspect of Slayer is Slayer Tasks: a "bounty" rewarded for killing a number of enemies: It is recommended to start with Slayer Tasks as early as possible, working towards unlocking Auto Slayer as the primary goal. With this effect, whenever the player takes damage, they will also deal a portion of that damage immediately back to the enemy. The author of this thread has indicated that this post answers the original topic.